![]() Shield charge- this is your first semi-ranged attack with this character and thusly will likely see plenty of use once you remember it can help close the distance and it delays the enemy it hits. the best memory for this is a % damage memory Saving grace- this is your shieldbearer's first actual shielding ability and can be used to block melee unts you can't kill in time, but as with interrupting round its only if they attack someone else. the best memories for this one are either damage or immobilizing memories Shield bash- this skill is your first forced move skill and will be useful for pushing enemies away when absolutely necessary such as when the boss has his nuke up, but in general is not as useful as slam. because the primary use for this is to delay enemies the best memories any skill that can increase the delay to the enemy initiative (note this should take priority over all other skills that delaying memories are used for) ![]() Slam- your true primary attack for the shieldbearer. the best memories for this skill are going to be armor breakers as this allows you to crack the enemy armor so your soulslingers can nail the enemy to the wall Lunge- your first attack on your shieldbearer. the best memories for this one are purely % damage boosters as with a decent damage boost you'll oneshot most and twoshot the rest only one or two memories properly suit this skill and those are the buff memories specifically the guardian and its memory tree that improves the targets damage output is incredible as you can easily boost the damage output of your strongest fighter to a good degree as well as give them a much faster cooldownĭetonating shot- this multi-target shot attacks the primary target twice with fairly high damage so pick wisely. Spirit haste- arguably your most valuable tool in your soulslinging toolbox once its been given the right memory. the best early memories for this one are again % damage memories, but later it may be better to use memories that cause a reduction in enemy mobility Projected force- this is your first multi-target attack and much like shield bash will push enemies in a direction depending on your facing. the best uses for this skill are in its high damage and its (if used correctly) constant trigger rate during other units turns so you will want either a debuff memory such as smoke, a delaying memory such as peak, or a % damage buff like drill.Īt 5th level your options become equally useful and so both should be taken one on each of your soulslingers Shadow round- this is your first optional skill even if its also the most vital come time to fight the boss or when you find yourself being overwhelmed and you need to burst. this skill doesn't require any memories to be effective as its main goal is to prevent an enemy attack, but the same things as before apply to this one as well Intercepting round- this is your interrupt action and will save your life more than once when you reach the bosses, but won't be enough on its own. the best memories for shoot are damage buffs such as defiance or departure, but eventually a % damage buff like drill will be better ![]() More tracks like The Outside Agency & Prime Directive Feat.Shoot- the basic attack of your soulslingers.Playlists containing The Outside Agency & Prime Directive Feat.Users who reposted The Outside Agency & Prime Directive Feat.Users who like The Outside Agency & Prime Directive Feat.□□□□□ Buy The Outside Agency & Prime Directive Feat. Powerful tune! □□□ Comment by KM-System Comment by IDRONIX_dnbĤ years of waiting almost!! love this part! Comment by DEATHWISHīeautiful Comment by Dominik Baláž (ASSHOLE) ![]() Sick□□ Comment by Caroline□□☢️☢️□□□☠️įINALLY Some decent hardcore music for adults,well done □ About fucking time. Returning for their 2nd release on our imprint, The Outside Agency teams up this time with Prime Directive (Katharsys & Neks) in order to deliver you "The Othercide" paired with a brand new solo track entitled "Pissed Hardcore Comment by Tilli
0 Comments
Leave a Reply. |